The brand new update includes all sorts of fixes for single-player and multiplayer

Dec 12, 2013 10:11 GMT  ·  By

Rockstar Games has just rolled out Grand Theft Auto 5 update 1.07 on the PS3 and Xbox 360 platforms, fixing a variety of issues both with the single-player campaign and the GTA Online multiplayer one.

Grand Theft Auto 5 came out back in September and, while the game's story campaign was pretty polished, its multiplayer one, which launched as a free DLC in October, was plagued by many glitches and issues.

After launching many updates for the game in the last few months, Rockstar has now rolled out another patch, in the form of 1.07, which once again brings plenty of fixes to the open world of GTA 5, both in terms of single-player content and multiplayer one.

Check out the full changelog below, via Rockstar's Support page.

• Players are now able to sell vehicles that they have purchased from websites. • Players are now able to run in apartments and garages. • Reward for being a good sport has been increased from $1,000 to $2,000 • Fixed an issue where a character’s tattoos would disappear when encountering cutscenes. • Corrected an issue where players could make their vehicles and passengers invisible. • Sticky Bombs can no longer be thrown during the countdown for the starts of GTA Races. • Resolved issues where players were having problems accessing their accounts. • Corrected issues with Bounties. • Fixed an issue where players were charged full price for ammo for Grenade Launchers even if they were only buying one Grenade. • Fixed an issue where Grenades could be filled up to maximum during UGC GTA Races. • Team Balancing has been improved, friends and Crew members are now grouped together and Rank is taken into consideration. • Fixed an issue where if a player has banked all of their cash, they were only charged minimal amounts for dying. • The Karin Futo can now be recovered normally after being impounded. • Fixed an exploit where players were able to clone Tanks. • Respawning has been improved to reduce the chance of repeatedly spawning in the same location. • Cash rewards have been adjusted in Races, Deathmatches, and Parachuting to allow increases in pay-outs. • There is now a 25% RP bonus at the end of Deathmatches, Missions, LTS, Survival, player kills, and AI kills when playing in Free Aim. This gives extra credit for completing actions with more skill. • Until a Race has been verified, players cannot earn RP in UGC Races. • Reduced the chance of being noticed by the Cops in stolen vehicles. • Impromptu Races can no longer be launched when in certain jobs. • Holdup Shopkeepers now have access to Ammu-Nation. You have been warned. • Due to changes in Deathmatches (Weapon Locking), some objectives will no longer appear in this specific type of match. • Weapon rewards (e.g. Shotgun in cop car) are blocked during weapon locked Deathmatches. • During Weapon Locked Deathmatches, Ammo Drops will not contain Molotovs. • Players who do not participate during Survivals can now be flagged as such by other players in the group and removed from the Survival. • New icons added for differing types of personal vehicle. • New awards added for the Creators. • Players are given 1RP for every ‘like’ they receive for their creations in the Creators. • Leaderboard functionality has been removed for any non-Rockstar content, i.e. no access to Social Club leaderboards in corona/end of mission, no best laps/personal bests, matched Crew for Head to Head etcetera. • Passive Mode is now free ($0) to allow players more options when playing with friends.

The new patch should already be live for GTA 5 on PS3 and Xbox 360 platforms and will be downloaded automatically when you're connected to the Internet.