The financial success of Grim Fandango Remastered will play a crucial role in that

Sep 2, 2014 13:19 GMT  ·  By

Double Fine's Tim Schafer, the notable creator of some of the most beloved adventure games in existence, and currently involved in the remastering effort intended to bring Grim Fandango to a whole new audience, is apparently not looking to make the reboot a one-off deal.

Schafer said that he would love to remaster more of LucasArts' classic adventure titles, although for that to happen, Grim Fandango Remastered will first have to sell well enough to warrant the effort.

Double Fine held a panel at this year's edition of PAX 2014, titled Grim Fandango: Bringing the Dead Back to life, where he and other developers that took part in the making of the original game talked about how they were handling the modernization process of various parts of the classic adventure.

"We would love to make more of them. If everyone buys 10 copies it will make it more likely that we'll make another," Schafer told a fan in the audience, after being asked if they considered remaking or re-releasing other old LucasArts adventure games.

When asked by the audience why he decided to target Grim Fandango first, out of all the available options, Schafer said that it was a combination of various factors, such as the team's love for the game, the passion involved in the original project, as well as the fact that it was pretty hard to come by just a few years after its original release.

Another important factor in the entire deal was the fact that Disney acquired LucasArts last year, and the negotiations between it and Sony and Double Fine went so well.

The panel saw the discussing of the current state of Grim Fandango Remastered, which is headed for the PlayStation 4 for the time being. Schafer told that the main plan was to roll up their sleeves, do some digging, pull up the original assets, give them a polish and use as many as them as possible in the final remastered version.

The only exception to this plan is in regard to the game's music, which will be performed and recorded by the Melbourne orchestra, for the new version of the game.

The Melbourne orchestra previously worked with Double Fine on its brilliant modern adventure title, Broken Age, which was praised for its original soundtrack, which means that the results are bound to be equally impressive when Grim Fandango Remastered comes out.

The team is currently sorting the old stuff, and work on improving textures, cutscenes and various other assets has already started. In addition to this, the team also intends to adjust the dated interface and make it compatible with mouse and DualShock 4 interactions.

In case you're curious to see how the game looks, you can take a look at the first Grim Fandango Remastered footage in the latest dev diary.

Grim Fandango will be released for PC, Mac, Linux, PlayStation 4 and PlayStation Vita, and possibly for iOS and Android, although no such announcements have been made yet.