Company plans to create at least one title for a retail launch

Mar 6, 2012 20:01 GMT  ·  By

Small downloadable games can create buzz and sales for a development team, but the bigger AAA retail releases, while stressful, are the ones that every studio wants to create and launch.

Speaking to the recently re-launched GamesIndustry International, Tim Schafer, who is the leader of the development studio Double Fine, has stated, “Those kinds of games like God of War or Brütal Legend are a pain in the ass to make. It’s incredibly stressful. You tear out your hair. You don’t see your family. You make a lot of enemies to get something done.”

To Schafer the creation of smaller downlodable games, like the one that Double Fine has been delivering lately, is a good break from bigger projects, but the video game developer says that he always longs to create bigger titles.

He added, “We have four teams and all it takes is to put two of them together to have a team the size that we made Psychonauts or Brutal Legend with. I still like to make big fantasy worlds and I think we’ll do another big game again.

“We’re actually at DICE here pitching a pretty big game, so it’s not about size, it’s about what you do with it.”

Double Fine has recently made a big splash in the video game industry with their decision to use the Kickstarter crowdsourcing site in order to get the money they need to create a new video game that uses the adventure template and the 2D space.

The team has managed to meet its target in less than 24 hours and has so far added more than 2 million dollars (1.51 million Euro) to the total, with more than 60,000 players ready to put up money in order to fund a Double Fine project.

Double Fine currently works on at least two projects, one of them being an AAA release, and also registered a trademark for something called The Cave.