One user claims that the general mood is what you would expect from Doom and a Mars base

Jul 24, 2014 08:43 GMT  ·  By

This year's edition of Quakecon played host to a behind-closed-doors reveal of Doom, which apparently looks pretty close to how the pre-rendered trailer teased during E3 does.

For the time being, there is no footage of the upcoming Doom anywhere on the Internet, and, of course, many of the game's fans are wondering whether the game's teaser was built in-engine or not.

Apparently, according to Doomworld members GoatLord and Caffeine Freak, Doom's demo was pretty close to the level of detail displayed in the E3 teaser trailer, though lacking some of the gloss of the pre-rendered sequence.

The duo claimed that the game demo they saw at Quakecon lacked some of the post-processing effects that were present in the teaser, and that the shadows looked a lot better in the teaser, even suggesting that other details such as the poly count on the Cyberdemon model or the lighting engine could be different.

The two, however, claimed that aside from these details, the visuals of Doom's Quakecon demo were very close to the level of the pre-rendered teaser.

"I'd like to mention that the teaser trailer looks better than gameplay, but mostly in terms of post-processing effects such as depth of field. It was also clear the shadows were more meticulous. That said, gameplay didn't look very downgraded from that. The overall detail was fairly close to the teaser," GoatLord said.

Further down in the thread, user Caffeine Freak added that he also saw a few demons that teleported in, similar to Doom 3, and that he echoes GoatLord's opinion that gameplay was pretty close to the way the teaser looks in terms of graphical quality.

"The two maps shown had what you'd expect to see in a Doom game. It's not abstract and angular. There are crates, cat walks, an ominous spinning fan, cavernous looking stuff, corridors, big open spaces, ominous lighting, big doors with lots of detailing on them. It looks very appropriate. It's industrial, grimey, busy. It seems as though a lot of the kinds of environments you'd expect on a Martian base that were strangely absent in Doom 3 will probably be featured here," GoatLord added.

Doom won't be out until late 2015, or even as far as 2016, which means that id Software has plenty of time to refine the visual fidelity of the game, and get it closer to the quality demonstrated in the E3 teaser. Which we included below for convenience.

Another noteworthy detail is the fact that Crytek's Tiego Souse, one of the main engineers behind the company's robust video game engine CryEngine, is now working with id Software on its id Tech 6, and, of course, on the upcoming Doom.