The devs are still hard at work ironing out all the kinks and improving the game

Jul 16, 2014 09:51 GMT  ·  By

Developer Larian Studios is committed to continue building on Divinity: Original Sin, as it has shown through the release of a new patch today, adding an AI personality to your companion, as well as other improvements.

Although the game didn't deliver on all of the promises made during its crowdfunding campaign on Kickstarter, Divinity: Original Sin still managed to become one of the best modern incarnations of a genre of role-playing games that hails back to the distant past, where quarrels were solved through dice rolling and game code was embedded onto the hardware platform itself.

There are, however, a few issues still at large within the world of Original Sin, one of them being the puppetmaster feeling you get when your yes-man companion always agrees with whatever you have to say, with the other option being for your team-mate to be borderline schizophrenic and jump from cruel to compassionate from one moment to the next.

Today, in a move most likely inspired by reality television shows, Larian has decided that there is not enough drama in the game and as such released a patch delivering a consistent AI personality for Source Hunters, allowing him or her to make consistent dialogue choices based on whatever type of personality you pick at character creation.

That means that you'll be able to have real arguments with your adventure buddy, and trying to distract him or her by pointing to adorable pictures of kittens will not be a viable negotiation tactic any more, and their opposition or support of your choices will start making sense.

The most noteworthy change in addition to companion AI is the option to sort your inventory by type. Although there was the option to have your loot neatly divided into category tabs, making sorting things out a little easier, you still had to go to separate interface screens to see stuff, and now you can sort everything by type in the same inventory screen, which offers a clearer picture of your hoard.

The first official patch contains a pretty long list of changes, including things like Summoned Skeletons using the correct animation for 2-handed sword wielding and other miscellaneous things that you might not have even noticed, but the fact that the dev is still working hard after having just released the game is worthy of respect nonetheless.

Divinity: Original Sin was launched for Windows PC and Mac on June 30, and it’s expected to also come to Linux and SteamOS at a later date.