The highly anticipated role-playing game is currently available on Steam Early Access

Apr 25, 2014 11:40 GMT  ·  By

The much-anticipated role-playing game from the makers of the Divinity series, Divinity: Original Sin, that's currently in development and on Steam Early Access, has just received an official release date, Larian Studios announcing that the game will be out on June 20, 2014.

The latest update on the upcoming game's Kickstarter page delivers the much-awaited news of the release date, along with a retrospective of the past year and a change log pertaining to the latest game client update.

Exactly one year has passed since the successful crowdfunding campaign on Kickstarter, and Divinity: Original Sin has seen a massive list of features implemented since then.

"Thanks to community support, we've added more content and features than we would have thought possible and are sprinting through the home stretch of the development process," the developers explain.

In order to celebrate the milestone, Larian Studios has decided to regale its fanbase with a pair of retrospective videos, showcasing the way the game has changed in the past year.

The first video delivers a short overall look at all the features implemented, while those who desire a more in-depth look at what went down can check out the extensive video below, comparing the Kickstarter build to the current version on Steam Early Access, also sneaking a peek at the game's Collector's Edition.

In addition to the release date and milestone-celebrating videos, the developers have also spilled the beans on the latest additions to the Early Access version of Divinity: Original Sin.

As such, the loot generation matrix has been completely overhauled, and should now produce "much cooler treasure" and 135 music tracks have been added to the game, along with a variety of Rogue skills.

Players are now able to create different user profiles, allowing multiple people to play on the same machine. To go along with this option, some difficulty settings have also been implemented, making it easier for your little sister or brother to enjoy the game.

The player Homestead at the End of Time has been fully overhauled, and formations have been added both in turn-based combat as well as in real time, allowing optimal tactical positioning, and players can now issue commands to each party member, which will be executed even when you're focused on another party member.

All players who are involved in the game can now chat with each other, making it easier than ever to create multiplayer groups within the community.

In addition to this, several other cosmetic and stability fixes have been implemented, along with a ton of bug fixes and interface tweaks.

In conclusion, it's all looking good, especially since the team is hard at work on the Mac version of Divinity: Original Sin, which will be released on Steam Early Access shortly, and on the Linux build, which should land sometime after the game's full release on PC and Mac, scheduled for June 20.