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Dec 18, 2014 16:04 GMT  ·  By

One of the best RPGs launched this year, Divinity: Original Sin, is the work of Belgian studio Larian, which brought us the entire Divinity series.

Larian has gone a long way since the early 2000, when the first Divinity game was out, but the road wasn’t so straightforward and without bumps. In fact, the Belgian studio bet everything on the last title in the beloved franchise, which saw tremendous success first on Kickstarter and then on Steam and GOG.

Having raised enough money to complete their biggest game ever, Larian tried to add as much content as possible by the time Divinity: Original Sin was expected to hit shelves. Unfortunately, there was less time remaining for polishing the game and squash of annoying bugs.

The good news is that Divinity: Original Sin was playable and offered gamers a level of freedom that few RPG titles managed to achieve.

That was, in fact, Larian’s main objective, to offer “dense, highly interactive worlds where the amount of possible interactions continuously increases and your freedom to do as you want approaches that of a pen & paper RPG.”

In a very long and very interesting post on his blog, Larian’s CEO Swen Vincke confirms that his studio is working on not one, but two RPGs, which will be announced in the future.

Revealing the name of these RPGs would not be such a good idea at the moment “for fear of losing whatever press momentum we’ll be able to muster when we’ll announce them.”

A Linux version of Divinity: Original Sin will be launched as well

However, Larian’s Swen Vincke did confirm that both RPG titles would be built using the same engine as the one used in Divinity: Original Sin.

That’s a very good idea especially considering that Larian plans to continue to add new features and improvements not only to Divinity: Original Sin, but also the engine the game was built with.

In the same piece of news, Larian’s CEO confirmed that Linux users should expect Divinity: Original Sin to arrive on their favorite platform as well, which would most likely be released next year.

It’s commendable that Larian will continue to work on making Divinity: Original Sin better than it was at launch, which not many high-profile developers are doing, but some may wonder what’s in it for them besides more work?

Well, as Swen Vincke puts it bluntly, the reason is “because we want the foundations to be rock solid, we’re spending a lot of effort on improving the first game in what hopefully becomes a series of games that will lead us to the RPG I’ve been dreaming of, you know, the very big RPG that will dwarf them all.”

Divinity: Original Sin screenshots (11 Images)

Divinity: Original Sin cover
First townFight are brutal in early stages
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