The team can create a variety of points of view for the story

Aug 14, 2013 06:54 GMT  ·  By

David Gaider, one of the lead narrative designers working at BioWare, says that the diversity of the writing team that worked on the Dragon Age series was one of the reasons for the quality of the final product.

The team is also known for the fact that it created four core romances for Dragon Age 2 that could be completed by players regardless of their initial choices to play as a male or a female character.

During GaymerX, an LGBT convention in San Francisco, the developer credits the variety of backgrounds and points of view represented in the writing room at BioWare for many of the strong points of the role playing game series.

He is quoted by Gamasutra as saying that, “There's a perception that the gaming industry is only made up of straight white men. And while they're certainly the majority that's not to say there aren't many other people comprising the industry as well.”

For Dragon Age, Gaider says that most of the staff creating the core story and the dialog is made up of females, which brings a different tone and sensibility to the game.

The BioWare developer adds, “Storytelling isn't only for writers. In fact, it'd be really selfish for the writers to go off on our own and create a story without their involvement. It needs to be a collaborative effort.”

At the moment, the team at BioWare focused on Dragon Age is working on Inquisition, the new game in the series that is expected to arrive in late 2014 on the PC, the PlayStation 4 from Sony and the Xbox One from Microsoft.

The experiences takes players to Orlais, where they will need to deal with a rupture in the Fade, which allows demons to invade the land while also trying to unite a number of conflicting factions.