Corvo is a character who has a clear relation with his world

Oct 10, 2012 13:16 GMT  ·  By

Austin Grossman, who is a writer working on Dishonored at Arkane Studios, has criticized beloved Valve character Gordon Freeman, mainly for his silent nature.

Speaking to Kotaku, the writer stated, “I hate what Valve does with the silent protagonist. I find it incredibly awkward and really creepy. I find Gordon Freeman creepy as hell. It’s people talking at him, about him and sometimes even for him. He just happens to be in the middle of this whole thing.”

Grossman says that Corvo, the main character of Dishonored, is also silent but he is entirely different when it comes to his relation with the game world.

He added, “The difference between Dishonored and how it works in Half-Life 2 is that it’s a lot more personal. I think you get that involvement because the character has personal relationships with people from the beginning. And it’s very clear that people have fucked with you in a very personal way.”

The writer has admitted that working with Arkane Studios makes him biased, but he sees Dishonored as a more visceral and emotional game.

Corvo, the main character of the new game, is a former bodyguard of an assassinated Queen who is drawn into a wider plot and needs to perform a number of missions inside the city of Dunwall and in its neighboring areas to unravel it.

The assassin has access to a number of weapons and items but also to supernatural abilities.

Arkane has designed Dishonored as a stealth focused game, with the main characters able to move around without being seen or heard, but players also have the option of going toe to toe with enemies if they are spotted.

Dishonored is already available in the United States on the PC, the Xbox 360 and the PlayStation 3 and European gamers get access to it on Friday.