Developers also looked to movies and music for inspiration

Nov 16, 2012 12:30 GMT  ·  By

Dishonored, the action and stealth game from Arkane Studios and publisher Bethesda, delivers a game world that mixes Victorian era and steampunk elements very well and much of the quality is linked to the inspiration sources that the development team has used.

A report from PC Gamer states that the main sources for the feel of Dishonored were authors including Herman Melville, Mervyn Peake, Thomas Burke, Charles Dickens, H. P. Lovecraft, Michael Moorcock and Neil Gaiman, but also musicians like The Decemberists, Picaresque and Her Majesty.

The team also relies on movies, Gangs of New York and Perfume.

The report also mentions that there are 40,000 words of text in total in Dishonored, which is a little more than the standard novel length, and another 90,000 of spoken dialog that some players might not hear because of the choices they make.