Tomb Raider's framerate on the two consoles is a minor aspect

Jan 25, 2014 16:01 GMT  ·  By

Microsoft's Albert Penello has confirmed that the differences between the PS4 and Xbox One editions of certain games have been overblown, and that they're actually pretty minor.

The last week saw some interesting developments in terms of Tomb Raider: Definitive Edition, which runs at a 60fps framerate on the PS4 while at 30fps on the Xbox One.

These differences, however, have been overblown, and in practice they're actually pretty minor, according to Microsoft's Albert Penello, who talked with GamerTagRadio, via GB.

"Everybody wants to focus on frame rate, there is Tomb Raider, there is a resolution thing going on and OK, there could be a lot of reasons why that could be true but we are just a [few] weeks in, we just shipped, it’s a long generation," he says.

"People who bought an Xbox One are going to be in for an awesome generation of games that are only going to get better. I think these little things get way overblown versus like the quality of the games and the real differences in experiences which are pretty minor."

Penello also emphasizes that some people like to overstate the importance of things that are against Microsoft, while understating ones in favor of the company.

"Look, I had a lot of time to think about this and I believe in what I said. I believe that the differences between the boxes [PS4 and Xbox One] is not all that great and I know what is going behind the scenes and I have access to more information about some of this thing than a lot of people," he added.

"Sometimes people tend to neglect the points that are in my favor and they like to highlight the points that tell me I am wrong. I still think Ryse is still the best looking game on any platform. Period. End of story."

The next-gen console war will continue to be waged for some time, but expect to hear more about the differences in game performance in the future.