Diablo 3 Critics Shouldn't Blame Former Director, Blizzard Creative Officer Says

Rob Pardo believes fans should blame himself for Diablo 3's faults

Blizzard's Chief Creative Officer, Rob Pardo, has posted a statement saying that Diablo 3 critics should blame him instead of former Game Director Jay Wilson, as he was the executive producer of the dungeon crawling RPG and helped shape its major attributes.

Diablo 3 has experienced great sales since its release in May of last year, but plenty of players have also criticized the game for all sorts of things and much hate was directed at Jay Wilson, Diablo III's Game Director.

Now, after hearing that Wilson is stepping down from his position, many were extremely happy and hoped that Wilson would stay away from other Blizzard projects.

Upon hearing this, the studio's Chief Creative Officer, Rob Pardo, posted a statement on the Battle.net forums.

"This thread saddens me greatly," he wrote. "I know that the Battle.net forums have earned a reputation for rough justice, but I do not believe justice is being served by how people are speaking about Jay’s departure from Diablo III."

While Pardo admits that Diablo 3 isn't a perfect experience, he emphasizes that the team is dedicated to the project and will constantly improve it over time and also praised Wilson for his leadership.

"I’m the only person in this thread who has actually worked with Jay. He has great design instincts and has added so much to the franchise with his feel for visceral combat, boss battles, and an unparalleled knack for making it fun to smash bad guys. I’ve worked with many, many designers at Blizzard and Jay is one of the best. He has a great career at Blizzard ahead of him and I guarantee that you will enjoy Jay’s game designs in future Blizzard games."

In the end, Pardo advises Diablo 3 critics that are angry with Wilson to be angry with him as he also played a key role in the creation of the RPG.

"If you still feel the need to dish out blame, then I would prefer you direct it at me. I was the executive producer on the project; I hired Jay and I gave him advice and direction throughout the development process. I was ultimately responsible for the game we released and take full responsibility for the quality of the result."

In his departure statement, Wilson also emphasized the dedication of the Diablo team to improving the game, so expect plenty of new things to appear for it in the future.

Hot right now  ·  Latest news