The game uses satire to tackle some important issues

Jan 31, 2013 15:32 GMT  ·  By

Dominic Matthews, the communications officer at Ninja Theory, believes that the recently launched DmC: Devil May Cry should not be taken at face value and that players need to understand the sarcasm that underlines much of its story.

Speaking to Rock, Paper, Shotgun, the developer says, “Satire is a peculiarly British focus. From Spitting Image to Have I Got News for You, we don’t hold back in ridiculing the establishment and getting to the truth through humor. DmC is no different in that regard. It’s a comical satire on the world we live in.”

He also describes the game as a reflection of the current state of the world, which involves right wing media talking heads, subliminal messages, over-the-top violence and drinks that might have hallucinatory effects.

The development team at Ninja Theory believes that most DmC: Devil May Cry players are intelligent adults and wants to drop enough ideas into its game to make them curios and get them thinking about the world they live in.

Matthews also makes it clear that the development team itself does not adopt the ideas of the game, adding, “The themes presented shouldn’t be taken as Ninja Theory’s political stance or us trying to say one thing or another. We’re representing how we believe an organization like The Order would operate in our world.”

When Ninja Theory was announced as the new development team working on Devil May Cry, many fans expressed their displeasure, which was enhanced by early images of Dante’s new look.

After the game was launched, many of them accepted that the new game is solid both in terms of story and mechanics, with some proclaiming it to be the best since the first one featuring Dante.

DmC: Devil May Cry is playable on the PC, the Xbox 360 and the PlayStation 3.