By Alexandru Stanescu, Editor, Gaming Reviews (Consoles)
12th of December 2007, 10:07 GMT
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Devil May Cry 2 is an action game where the player guides either Dante or Lucia (the protagonists) through an urban environment, fighting groups of demons in fast-paced combat. The game itself consists of missions with specific goals in the play area of the game itself. Like the first Devil May Cry, the player's performance in each mission is ranked from D (poor/Don't Worry) to S (excellent/Showtime) based on the time taken to complete the mission, the amount of Red Orbs collected, the overall "style" displayed during fights which occurred, item usage, and damage taken. In contrast to the rest of the gameplay, the style judging system used in the game has been cited as being the most harsh in terms of how it judges the player's
performance.
Combat itself is based on the "style" the player demonstrates during a fight. The rating the player gains for style is improved by hitting enemies continuously while avoiding damage. This ranges from "Don't Worry", progressing to "Come On!", "Bingo", "Are You Ready?" and peaking at "Showtime". If the character takes damage, the style rating falls to "Don't Worry". The game's controls are simple, converting short sequences of button presses into complex on-screen actions. New to the series is an evasion button, which allows Dante or Lucia to roll, dodge enemy attacks, or run along walls. Another new feature is a weapon-change button, which allows the player to cycle through ranged weapons without switching to the inventory screen. (Wikipedia)