Eidos Montreal should have taken more care about the battles against tougher enemies
Eidos Montreal, the developer of last year’s impressive Deus Ex: Human Revolution role playing shooter has once again admitted that the title’s boss fights weren’t exactly up to par with the rest of the game, apologizing to fans during this week’s Game Developers Conference.Deus Ex: Human Revolution was among the best games released last year, managing to impress millions of people, both fans of the first titles in the series and new ones, with its sharp story, great gameplay, and amazing visuals.
Sadly, it wasn’t perfect, as the boss fights were quite annoying, feeling like a totally different experience than the regular game. The developer apologized for the mistake at the time and it was later revealed that the battles were made by another studio altogether.
Now, as part of his “Reimagining a Classic” GDC lecture, Francois Lapikas, the gameplay director of Human Revolution, has once again talked about the boss fights.
According to him, while the actual game allowed players all sorts of options, the boss fights were intended to restrict them to a certain degree and make them feel like they were going up against tougher opponents.
“We saw them as a thing to break up the pacing more than a way to test the player’s skill,” Lapikas said, via Game Informer. “[The boss fights] were a big part of the game, and we should have put more effort into them. I’m truly sorry about that. Next time we’re going to think about it more.”
The Eidos Montreal director also confirmed that special steps were taken to ensure players would defeat the bosses, like adding more ammo boxes or health bars, but the battles still gave players plenty of problems.
What’s more, it seems that quite a few testers spotted the problem with the boss fights, but no one actually told the development how severe it was.
Even with the clunky battles, however, Deus Ex: Human Revolution remains a great game that should be experienced by anyone on the PC, PS3 or Xbox 360.