New video says Grip Entertainment created the boss battles in the game

Sep 20, 2011 08:10 GMT  ·  By
Deus Ex: Human Revolution boss battles were outsourced to Grip Entertainment
   Deus Ex: Human Revolution boss battles were outsourced to Grip Entertainment

The boss battles in Deus Ex: Human Revolution, arguably the least impressive parts of the title, were outsourced by developer Eidos Montreal to another studio, called Grip Entertainment, according to a video released by the company.

Deus Ex: Human Revolution was one of the most critically acclaimed titles of the year, impressing legions of gamers and reviewers alike with its sharp gameplay, and great mix between shooter and RPG mechanics.

Sadly, while most of it was extremely well done, the boss battles were panned by many, as they felt out of place in a title that allowed all sorts of players to go through it. Instead of allowing them to use their stealth or hacking skills, the battles made gamers just start shooting at extremely resilient characters.

While Deus Ex: Human Revolution developer Eidos Montreal hasn't talked about boss battles all that much, another Montreal-based studio, Grip Entertainment, has posted a video in which it talks about crafting the encounters.

Grip president Paul Kruszewski even admits in the video, which you can find below, that he had no previous experience with the Deus Ex series, but reveals that he is quite proud of the work he and his team did.

"Full confession: I'm a shooter guy," he said. "I was coming into this not knowing a lot about the Deus Ex world. The guys at Eidos gave us the design, gave us the engine... and we gave them back that experience. "Balancing that was brutally hard, I've been building technology for 20 years and it's one of the cleanest, best pieces of technology I've ever built."

As you can imagine, not a lot of actual Deus Ex: Human Revolution players feel the same way.

It's pretty surprising to hear that a game that had so much money and time invested in it, would see one of its crucial aspects outsourced to a different developer.

Neither Eidos Montreal nor Square Enix, the game's publisher, released a statement on the matter.