Hantzopoulos: 'We basically ripped the game apart and put it back together again'

Jul 31, 2007 10:17 GMT  ·  By

Ah, Condemned: Bloodshot... How some of you next-gen system owners have been waiting for this news to arrive! An interview with the game's producer over at CVG reveals many aspects about the game and while I took the liberty of selecting a few excerpts, you'll soon realize that the most interesting part concerns the game's "four layers to combat."

CVG asks: "Why isn't Condemned: Bloodshot just a case of more of the same?" Hantzopoulos' answer...: "We basically ripped the game apart and put it back together again. Although combat in Condemned 1 was visceral and in your face it was just whack-walk-whack-walk. I'm just being honest. In the sequel there are now four layers to combat.

First layer is fight with your fists; I could never understand why you couldn't do this in the first one. Second layer is picking up pipes, bricks and other things, but there's the added twist of being able to throw them now. But enemies can also catch them and throw them back at you."

Don't you just love it when there are multiple ways of... not just fighting, but doing everything in a game? SEGA sure knows what its fans want. But can they pull it together with just good combat. Probably not and that's why puzzles still play a big role in Condemned: Bloodshot. They're even better this time, as Hantzopoulos assures, in a modest manner: "In Condemned we had lame puzzles... You had to get a shovel to open a certain lock or a pickaxe to get through a gate... What it comes down to know is that crowbars open locked doors. Simple. You'll also find TV aerials scattered around the world that are like little mini-games, which are tired into achievement points. They'll also add extra layers to the story."

Is this what every gamer wants to hear or what? By all means, check out the whole interview if you're interested in all of the details revealed about the game so far and keep in mind that Condemned: Bloodshot launches for PS3 and Xbox 360 in early 2008.