Despite the fact that the events of The Elder Scrolls Online take place 1,000 years before those of the single-player titles set in Tamriel, the MMO will be easy for players to immerse themselves in because of the deep lore they are already acquainted with.
Matt Firor, who is the director working on The Elder Scrolls Online
, told Edge that, “Even now, I come across lore that I didn’t know existed.”
“It’s just so deep. People play games for different reasons, but the people who respond to Elder Scrolls the most like to get immersed in a world so that they feel they’re living there. They like to have freedom of choice to do what they want to do, and that’s the part that resonates with us the most,” he went on to say.
He added, “This is what makes the IP so great for an MMOG already: people already know it’s the kind of game where they can head out and explore and be rewarded for it. That’s the one thing that player will learn immediately that’s different about us: if you see something in the distance, you can go and investigate and be rewarded for it.”
The core plot of The Elder Scrolls Online
will see the Imperial faction that rules the middle of the continent make a deal with Molag Bal to conquer the rest of the game world.
Gamers will be able to join one of three factions in order to battle the undead armies of the Imperials and develop a character according to their own style of play.
The developers at ZeniMax Online have already said that they plan to give gamers a lot of content that can be played in solo mode, while also creating deep faction mechanics for those interested in the multiplayer aspect of the game.
The Elder Scrolls Online will be launched in the latter half of 2013.