Dead Space 3 Weapon Microtransactions Create Player Satisfaction, Says Developer

Most players will get the content using game resources

After a number of fans reacted negatively to the revelation that Dead Space 3 was using microtransactions in order to give players quick access to a number of weapons, the development team working on the horror shooter has tried to explain the new system by linking it with instant player gratification.

John Calhoun, a producer working at Visceral, tells CVG that, “Not much has been spoken about that, but I can tell you the details now. The way the micro-transactions work, is that there’s only three things that you can buy, and they’re basically tiers of different resources. Resources are extremely valuable in Dead Space – we got rid of credits entirely.”

The developer says that all the weapons included in Dead Space 3 can be built from resources and that hardcore players will have no need to spend any money at any point.

Calhoun adds, “There’s a lot of players out there, especially players coming from mobile games, who are accustomed to micro-transactions. They’re like 'I need this now, I want this now.' They need instant gratification. So we included that option in order to attract those players, so that if they’re 5000 Tungsten short of this upgrade, they can have it.”

Apparently, almost the entire development team of Dead Space 3 is also playing the game without paying anything, using only the resources that they find in the game world.

The problem with the approach is that many players will use the microtransaction option simply because it opens up more game options early on and might compromise the difficulty curve of Dead Space 3.

The new Isaac Clarke experience takes players to the ice-covered and blizzard-ravaged planet of Tau Volantis, where a Marker is once again creating necromorphs.

For the first time in the series, Dead Space 3 will deliver cooperative play and will allow gamers to battle human enemies.

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