Visceral Games has defended its decision to simply port the Xbox 360 and PS3 editions of Dead Space 3 onto the PC, saying that it was done in order to keep all the versions of the game on equal grounds.
Dead Space 3 is out next week around the world for platforms like the PC, PS3, or Xbox 360.
[admark=1]In recent months both developer Visceral Games and publisher Electronic Arts have offered plenty of details about the game, not to mention screenshots and videos that show off the action in the survival shooter.
Sadly, some of the new info wasn't that great, as Visceral revealed last week that Dead Space 3 has simply been ported onto the PC without any new features or dedicated mechanics, besides a mouse and keyboard support.
This didn't exactly thrill PC owners but Visceral Games Executive Producer, Steve Papoutsis, has defended this decision in a recent talk with Shacknews.
"It's confusing to me that this question even comes up," he said about the PC version's importance.
"It's by no means any less important to us; it gets a lot of attention. The PC is a very different platform. As developers, you want to deliver an experience that's as similar as possible on different platforms."
With each game Visceral tried to make the PC version handle as smoothly as the console editions, especially in terms of controls, according to Papoutsis.
"In Dead Space 2, I felt we made some great strides in terms of controls, responsiveness and even the visual improvements we got into it. We continue to evolve our games as we develop them, but we certainly don't target PC as something that's going to be significantly different. We aren't trying to create disparity in the experience that our gamers enjoy; we want to make sure everyone's having that same experience."
PC owners, alongside PS3 and Xbox 360 users will be able to compare Dead Space 3 on the three platforms when it's actually released in North America, on February 5, and the rest of the world, on February 8.