Jaffe: 'Or it could be that the game really is a 7/10 and I just WANTED it to be more'

May 1, 2007 08:07 GMT  ·  By

It's not uncommon for a game to get different review ratings, but with 1UP and IGN assigning 8 and 8.5 respectively, while GameSpot granted Calling All Cars a mere 6.7 (Fair), David Jaffe couldn't just sit and watch anymore. As he writes on his blog:

"The first two I can live with, they feel fair and make sense. I am very, very proud of those reviews. I'm not so keen on the GAMESPOT review, and who would be? It simply feels unfair and simply wrong."

But, Jaffe doesn't get carried away. He knows, as a video game creator, that his position is to make the games and let others talk about it, having to accept the outcome, whether it's a failure, or success, thus, he concludes:

"It may also be that as I get away from hardcore games, some of the reviewers (that have no interest in those sorts of games) that used to love the kind of stuff I did, will simply not find as much in the stuff we do nowadays to love? Or it could be that the game really is a 7/10 and I just WANTED it to be more. I can live with that as an option if that's how- once the game ships and people play it and pass judgement [sic] and time passes- that is how it all comes down. Hope that's not the case, but what can you do?"

Calling All Cars is a simplistic game that looks quite a bit like Twisted Metal. Gamers have a top-down perspective. It doesn't show off exceptional graphics, making it more of a gameplay-game. The idea is to capture a loose criminal while battling against three other cops trying to bring him down. It also features online multiplayer and split-screen play. You can download it now via PlayStation Network.