David Cage, who is the leader of Quantic Dream, believes that developers have plenty of interesting game ideas but they don’t have the opportunity to bring them to gamers because they face resistance from publishers.
The developer has told Gamasutra that, “If you asked developers, they all have incredible ideas. There are tons of very talented people in this industry, but what you see these days is that when people cannot express them in the game space, sometimes they just leave the game space and go into films, or into movies, or do whatever.”
Apparently, Sony has understood what Quantic Dream
can create and was willing to give the team total freedom when it came to their development process.
The publisher was also willing to understand that the developer was unwilling to create a second Heavy Rain title and they embraced the Beyond process.
Cage added, “It’s really a story that I needed to tell, and Sony gave me the opportunity to do it. Which is quite unique. It’s really incredible in this industry to have the possibility to work like that. Usually, you make indie development, and you have limited resources, but you have freedom, or you work on a triple-A and you have the resources, but limited or no creative freedom. And I’m in the strange position where I have both.”
Apparently, other developers would like to have the same kind of freedom that Quantic Dream has in choosing their projects and the pace of development.
, a game that uses multiple viewpoints and told a complex story, has managed to sell more than 2 million units all over the world despite being launched exclusively on the PlayStation 3.
Quantic Dream is now working on Beyond: Two Souls, which is also appearing only on the PC and is expected during 2013.