Says that Kara shows new ways of innovating in video games

May 29, 2012 00:21 GMT  ·  By

Despite delivering some of the most innovative and creative video games of the current console generation, the leader of the Quantic Dream development team does not see himself as creating art and believes that all creators should try to express themselves through their work.

David Cage, who is the leader of the development team at Quantic Dream, talked to Gamasutra and said that, "Do I consider myself doing art? Honestly, certainly not. I don’t think I’m doing art."

"I’m just doing it by passion, and I’m doing what I believe in. If something of what we create today, people still talk about it 50 years from now, then we’ll say, ‘Okay, it was art,’" he went on to say.

"But that’s really not something I have in mind every morning. Honestly, I don’t care. I spend a year writing this stuff. It’s one year of my life doing this from morning to night, non-stop, for a year."   "And I put a lot of myself. I’m not talking about me — I’m talking about what I feel, what I think. In that sense, yeah, I think I’m an auteur, in a way," the developer concluded.

In 2010, exclusively for the PlayStation 3, Quantic Dream and Sony delivered Heavy Rain, an experience that told a very dark story from four viewpoints and which asked gamers to use motion tracking in order to control the smallest movement of the characters.

The game was praised for the chances it took and for how different it was from mainstream games released during the same period.

Since then the Quantic Dream team has revealed another tech demo, called Kara, which features an android who seems to be developing feelings associated with humanity.

David Cage has said that Kara should not be seen as a clue about his studio’s new game and Quantic Dream is currently working with Sony on a new project.