Dave Mirra Freestyle BMX 2 is a video game developed by Z-Axis Ltd. and published by Acclaim Entertainment Inc. It was created for the PlayStation 2 console from Sony, for the original Xbox from Microsoft, the GameCube and the Game Boy Advance. Launched in September 2001, the game is classed as a sports title, based on freestyle bike riding. It boasts great management options and the real-world names of BMX riders who participate in competitions. However, it does not feature any real-world BMX park.
Dave Mirra Freestyle BMX 2 introduces 14 pro riders, including the likes of Ryan Nyquist, Mike Laird and Collin Mackay, who have gained fame from their apparitions on the X Games, during the second half of the 90's. The idea is to use them and their specific stats in order to take them to the top of the official standings, by riding well and performing as many tracks as possible.
There are eight levels you can enjoy, while the different moves you can pull result in more than 1,500 tricks that any player can master and use in the competition. There's a Park Editor mode in the game, which allows the player to create custom tracks on which to display their skills, while the soundtrack is just as varied, with songs from artists like Ozzy Osbourne, The Cult, Methods of Mayhem, Godsmack and Rage Against the Machine.
GAMEPLAY HINTS
Venice Italy: Gaps
Alley Liftoff Gap: From the starting point, go straight to the statues, and a red-brick bridge will appear to your left. Go through it, and turn around. Then, transfer from one ramp to the other on both sides of the bridge for the gap.
Canal Bank Liftoff Gap: This is the same as the "Alley Liftoff," but it is on the other side of the bridge.
Liftoff Statue Garden Gap: This is a little jump a few feet to the right of the "Canal Bank Liftoff." Transfer from the little ramp over the bridge to the ground.
Smelly Water Gap: From the starting point, go up the stairs to your right, and keep going straight to the green and white striped jump. Clear the canal, and land on the other side for the gap.
Holy Cathedral Gap: Grind the wires leading to the bell tower by the challenge man.
Holy Cannoli Gap: This is straight across from the Cathedral Gap. Jump from one ramp to the other on top of the roofs for the gap.
The Meow Gap: Get on top of the roofs where the bell challenge man is located. Slightly to the left a little is a green and white striped jump. Take this to the lower balcony for the gap.
The Fountain Exchange Gap: After you clear the "Meow Gap," grind on the wires straight ahead to the fountain across the canal. Do a grind transfer from the wires to the fountain (and land it) for the gap.
Holy Macaroni Gap: Immediately after the "Meow Gap", go right around the balcony. It is the next jump.
Holy Socks Gap: Immediately after the "Holy Macaroni Gap," follow the balcony to the right and jump the next gap.
Holy Panaloni Gap: After the "Holy Socks Gap," transfer the next jump straight ahead.
Holy Shirts Gap: Immediately after the "Holy Panaloni Gap," grind transfer from the next ramp onto the clothesline with all the shirts hanging on it.
Flooded Alley Gap: The easiest way to find this is to go where the "Meow Gap" is located, and fall off the roof to the left of the green and white striped jump. You will end up in a flooded alley. Take the ramp at the end, over the railing, and up onto the bridge for the gap.
Water Of Doom Gap: Go to where you break the camera for one of the challenges in the skatepark. Grind the wire with all the flags to the other roof, and jump the green and white striped jump over the canal, to the other side.
Soprano Gap: In the opera house, go up the carpeted walkway, and jump from the balcony to the scaffolding for the gap.
Tenor Gap: After the "Soprano Gap," jump from the scaffolding to the edge straight ahead.
Burned Balcony Gap: In the opera house, go up the carpeted walkway. On the balcony, go to the left of the scaffolding and jump the burned out part of the balcony for the gap.
Edge Of Venice Gap: Go where the paintings are by the "Fountain Exchange." Ride down to the end of the dock, and transfer from one quarterpipe to the other for the gap.