Dark Cloud 2 is a video game developed by Level 5 Inc. and published by Sony Computer Entertainment Incorporated. Created exclusively for the PlayStation 2 gaming console from Sony, it was released in December 2002. The title is classed as an action and role playing game, played from a third person perspective.
While Dark Could 2 is set in the same universe as the previous game in the series, it has another premise and features totally new characters. The main element in the story is Max, who is a young inventor from Palm Brinks. He is thrown in the middle of a plot which involves a power hungry Emperor who wants to destroy the past so that he can control the future, a Sun Stone which has immense magical force, a bunch of killing clowns, a giant robot called Halloween and, last but not least, a princess who arrives from the future. At certain key points in the game, the player can take control of Monica to solve situations which are too difficult for Max. The switches between characters provide variations which enhance the experience of the game.
One of the most interesting elements is that characters themselves do not level up. The weapons that they wield are the ones getting experience from kills and gaining new abilities. Because of this mechanism, the game makes players more interested in the weapons they are using and forces them to pay attention to the durability of the weapon.
UNLOCKABLES
All costumes
Successfully play through the game getting costumes for Max and Monica, then start a new game. You can now choose any costume you previously collected for Max and Monica.
GAMEPLAY HINTS
Butterfly Forest: Elements
If looking for Elements to build up your weapons or to build your towns, revisit Butterfly Forest. Before entering the level, press Triangle to see what Elements can be found there. It’s an easy way to look for the particular Element you need. It’s also a good way to level up your characters.
Zelmite Mine: More coins or weapons
Play the first level in the Zelmite Mine. Happy Clowns carrying coins or weapons appear about 15% in that level, and normal/trapped chests carry them 10% of the time. Thus, you have 25% of getting a weapon or coins. Normal dungeon levels only have about a 10% or less chance.