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December 4th, 2008, 09:21 GMT · By

Dark Cloud 2 Glitches II (PS2)

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Dark Cloud 2
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Dark Cloud 2 is a video game developed by Level 5 Inc. and published by Sony Computer Entertainment Incorporated. Created exclusively for the PlayStation 2 console from Sony, it was released in December 2002. The title is classed as an action and role-playing game, played from a third-person perspective.

While Dark Cloud 2 is set in the same universe as the previous game in the series, it has another premise, and features totally new characters. The main element in the story is Max, a young inventor from Palm Brinks. He is thrown in the middle of a plot which involves a power-hungry Emperor who wants to destroy the past so that he can control the future, a Sun Stone that has immense magical force, a bunch of killing clowns, a giant robot called Halloween and, last but not least, a princess who arrives from the future.

At certain key points in the game, the player can take control of Monica to solve situations that are too difficult for Max to handle. The switches between characters provide variations, which enhance the experience of the game.

One of the most interesting elements is that characters themselves do not level up. The weapons that they wield are the ones getting experience from kills and gaining new abilities. Because of this mechanism, the game makes players more interested in the weapons they are using, and forces them to pay attention to their durability.

GLITCHES

Two Cedrics

In Chapter 1, after Cedric persuades Mayor Reed into reopening the railroad, he gets on the train and rides away. However, if you make Max go back to Cedric's shop, he will be there and will not say anything about the railroad being reopened.

Endless NPC walking animation

The glitch happens to the NPCs who pose for Max when he aims his camera at them. It must be a NPC who does not walk around. Go behind the NPCs and get as close to them as possible. Then, aim at them with your camera. When they pose, put the camera away. While staying against the NPCs, carefully walk to where they were originally looking before they turned to you and posed. Then, quickly walk away from them. When the NPCs turn back, walk against them before they turn to their original position. They should be walking in one location, going nowhere.

Fish swim on land

In the Rainbow Butterfly Woods, after defeating enemies on a floor, start fishing with a bobber. The fish sometimes move to the land with the fishing line seen leading straight into the ground. Face the pond with the ground to your right going straight. Cast the line as close as you can to the ground. When you get a fish, start to reel it in. At about 7 to 8 m in length remaining, the fish will go to the right, straight into the ground. It still acts as if in the water. This works for both the squarish pond and the thin straight one.

Here's a video:

  


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