A lot of time frames are open to exploration for Rockstar

Sep 17, 2013 12:31 GMT  ·  By

The development team at Rockstar might have just launched Grand Theft Auto V, but the studio is already looking towards the future and evaluating where the series might go next and how it could impress players once more.

Dan Houser, one of the leaders and co-founders of the company, tells Polygon that, “At the moment it feels like D.N.A. is contemporary-ish, America-ish, English-speaking-ish, because that's what it has been. But that doesn't necessarily limit it to those, that's just what we've done so far.”

The only requirement for any future game in the franchise is to keep the open world structure and expand on the possibilities that it offers.

The executive adds, “Everything else is discussed. We might come back and say, 'Let's not do it because it takes away these things that we like about the game or takes away those things,' or, 'Actually, doing Caveman is not fun because they haven't invented the wheel yet’.”

At Rockstar, all ideas are evaluated and Houser suggests that even those that are rejected might form the core of another title or might inspire a smaller feature in a GTA experience.

Houser has recently said that his company is only interested in delivering an interesting and innovative experience for its fans and has never been interested in how the various critics evaluate its titles.

GTA V offers an open world experience with three main characters, designed to give players a range of gameplay mechanics and personalized stories to explore.

In two weeks, Rockstar will launch a patch that will introduce GTA Online to all buyers, a new persistent online world that can support up to 16 players.

The new mode is designed to offer more than 500 missions for players to take part in and they will be able to affect the world they live in via their actions.