Dan Houser: GTA Might Use Science Fiction Themes in the Future

The series needs to find reasons to move to another era

By on January 29th, 2013 08:51 GMT

Dan Houser, one of the co-creators of GTA and leader of Rockstar, believes that his series might make the jump into science fiction as long as the development team finds a good justification and themes that are worth exploring.

The Official Xbox Magazine quotes the developer as saying, “One of our strengths is the consistency of the game world. We’re not necessarily the best writers in the world, but we know how to write a video game.”

Traditionally, Rockstar has focused on modern-day settings and has created open-world games that explore contemporary themes and ideas.

The company leader adds, “We have no interest in going into science fiction for the sake of flying cars and laser guns. The best science fiction stories are those that speak about the human condition. So while this idea is very tempting and, by definition, anything’s possible in a videogame, we lack the essential thing for the moment: a good reason.”

In 2011, Rockstar delivered a big hit with Red Dead Redemption, which looked to the past for inspiration and brought an emotional and visceral tale based on the decline of vigilante justice in the West.

The company has also worked on L.A. Noire, which was set in post-World War II Los Angeles, a game that focused on detective work and the rapid evolution of society during the ‘40’s.

At the moment, Rockstar is working on Grand Theft Auto V, which is set to launch during the spring of this year.

The new game has three main characters and offers a simulation of Los Angeles and Southern California for gamers to explore.

The development team has already revealed that the theme of the game will be the impact that money has on the lives of people.

Presumably, GTA VI will be linked to the next generation of consoles from Sony and Microsoft.

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