DRIV3R, also known as Driver 3, is a videogame created by Reflections Interactive and published by Atari. It was released for the PlayStation 2 console from Sony, the original Xbox from Microsoft, the Game Boy, the PC (a GameCube version was also in production but got canceled). The game was also later ported to mobile phones. It was initially released in June 2005 and classed as a racing title played from a first and a third person perspective. Driver 3 incorporates elements of a shooter, fighting and spy adventure game.
The third iteration in the series builds upon the legacy of Driver 2, allowing the gamer to again play the undercover cop who infiltrates an international band of thieves and is determined to get them to face justice. The main character is Tanner, the cop known from the previous releases, but one mission allows players to also control Tobias Jones.
Some of the cars that could be used in the game, although not named as such, are: 1969 Ford Mustang, 1975 Pontiac Firebird, Citroen CX, Aston Martin DB5, U-Haul Semi Truck, Ferrari Testarossa Convertible, Renault Alpine, Lamborghini Jalpa, BMW 507, Seat Ibiza, General Motors New Look Bus, Lamborghini Countach, Ford GT40, Shelby Cobra, a go-kart, Volkswagen Microbus, a hot rod, a forklift, a pre-war Auto Union race car and a Bugatti Royale.
DRIV3R was widely criticized by the gaming press because of the poor implementation of the missions that do not involve driving around a car and because of the Artificial Intelligence, which relies very much on cheating. GAMEPLAY HINTS
Nice: Timmy Vermicellis
Go to the harbor area where in a mission you put a blue container on the trailer and hooked the semi up to the trailer. The harbor looks like a piece of land that is surrounded by water on the map. Look for a shack in the corner. A Timmy is hiding in a crate in the far corner next to the little shack. If you cannot remember where that area is located, look for the land that sticks out furthest to the sea on your map, or restart a Take A Ride and choose the circle at the furthest right. That is the Villefranche-Sur-Mer area. When you start, turn around and follow that road. Take four left turns, then past three right turns. Look for a fence on the left past the third right turn. The road to the entrance is near the end of that fence. Note: The Timmy is crouching, so you may not see him until you walk up to that corner.