The team wants to use DLC in order to keep gamers occupied

Aug 28, 2013 09:36 GMT  ·  By

The development team at DICE says that it has no way of delivering a new Battlefield title every year, despite the pressure coming from the fan community, because it needs more time to make sure that the experience is up to its own quality standards.

Patrick Bach, the executive producer working on the series, tells VideoGamer that “I think the core Battlefield idea that we’re working on at DICE is… We can’t build a game at DICE every year.”

In order to make sure that players always have something Battlefield-related to play, the team is ready to deliver regular downloadable content packs and expansions for their core release.

The next game in the series will get a Season Pass which allows fans to pay once and receive five big content packs that will add new game modes, more maps to play on, and other tweaks.

DICE will also work to make sure that the multiplayer experience, which assures the long term popularity of the game, is balanced.

Bach adds, “You saw with Battlefield 3, for instance, it’s not that there’s not an urge for more Battlefield. We 18 months worth of Battlefield and people want more things during that time. Now it’s been almost two years and people feel like they are continuously playing – we still have huge amounts of players playing Battlefield 3.”

The new Battlefield is powered by the Frostbite 3 engine and the development team promises that the game will have both a solid single player, with emotional depth, and a deep multiplayer side, with a lot of modes and customization options.

Battlefield 4 is set to arrive on October 29 on the PC, the PlayStation 3 and Xbox 360 in North America and on November 1 in Europe.

The game will also get versions for the Xbox One and the PS4.