The team wants all new mechanics to be easy to understand

Oct 4, 2013 14:44 GMT  ·  By

Video game developer DICE admits that the Battlefield series has failed to be as accessible as it could be in its previous installments, something that the team has worked hard to remedy for the upcoming fourth core title in the franchise.

Lars Gustavsson, the creative director working on the shooter, tells VG247 that, “To be honest it was one of the key takeaways from 1942. When we started Battlefield 2, we started with this quick play, with this icon – one click, to matchmake you directly in, just to make it easier. But I think we’ve usually stumbled somewhere down the road on accessibility.”

The company has done a lot of testing in order to make sure that it has eliminated any elements that could hamper a gamer’s enjoyment of the action.

Input latency is gone and Battlefield 4 is also offering more training elements, allowing players to become familiar with the weapon and the vehicles that they will use in multiplayer.

Lars Gustavsson adds, “Part of it is when you do 64 players, vehicles, even if it would be team deathmatch it’s a much more overwhelming experience. With Battlefield 4 we’ve done numerous things. We heard this feedback once again from Battlefield 3.”

Battlefield 4 is at the moment in beta, which will soon be open to all interested fans, and the team is asking all those taking part to deliver feedback in order to improve the final product.

The shooter will be launched on October 29 in North America and on November 1 in Europe on the PC and current-gen consoles.

It will have four days to impress players before Activision and developer Infinity Ward launch Call of Duty: Ghosts, on November 5, all over the world.

Both shooters will include a single-player campaign, but they rely on multiplayer to keep them interesting to gamers in the long term.