The game will be available for download via Google Play and TegraZone

Jun 4, 2012 10:21 GMT  ·  By

MADFINGER Games, makers of SHADOWGUN game for Android and iOS devices, have just announced the upcoming availability of a new title for mobile handsets, DEAD TRIGGER.

The game will be compatible with both iOS and Android platforms and is expected to arrive in App Store, Google Play and TegraZone at the end of June.

DEAD TRIGGER is powered by Unity and has been fully optimized for Nvidia Tegra 3 mobile devices, allowing for stunning graphics and immersive gameplay.

With DEAD TRIGGER, the developers continue to create games with amazing next-generation graphics and user-friendly gameplay on mobile devices.

The new title is an action-packed first-person zombie shooter, which tries to offer players the same quality expected from console gaming systems.

Performance-wise, MADFINGER Games claim the game has been specially optimized for the Nvidia Tegra 3 quad-core mobile processor with its 4-PLUS-1 quad-core CPU architecture, in order to allow developer to add ragdoll physics, volumetric fog, normal maps, specular lighting and realistic water; further improving the experience.

Although the main story of DEAD TRIGGER takes place in the year 2012, the world has collapsed and modern civilization is coming to its end.

A strange plague killed billions of people, while those who remain have turned into abominable beasts. However, a few humans on the planet managed to survive, but their lives are now threatened by waves of mindless zombies.

MADFINGER Games confirmed DEAD TRIGGER provides easy-to-use controls and top-notch graphics with advanced lighting and post-process effects.

We are very proud to announce our very first First-Person Shooter on mobile devices. By using new technologies to raise visual quality again, DEAD TRIGGER represents a further step in our production. We enhanced the visual experience by using motion captured animation, improved creation of characters or new shaders effects. But it‘s not only an issue of graphics, we are working very hard on gameplay mechanics as well,” said Marek Rabas, CEO of MADFINGER Games.