The game created an interesting new universe with unique features

Jan 16, 2013 00:41 GMT  ·  By

Tom Taylor, the DC Comics writer creating the prequel series for Injustice: Gods Among Us, says that the story of the NetherRealm video game is very solid despite the fact that it did not benefit from professional input.

Speaking to IGN, the comic book creator states, “To tell you the truth, when the script arrived, I rolled my eyes, gritted my teeth and prepared to read through what I assumed would be a standard script to a fighting game; some ham-fisted dialogue, followed by some flaky reason to want to take out the opponents ribs one at a time.”

He then actually read the NetherRealm-created story for Injustice: Gods Among Us and was pleasantly surprised by the depth of the concept and by the way various characters were portrayed.

This made his missions to create a prequel comic book series much easier, working to offer more details on the core story rather than correct mistakes.

Tom Taylor says his main problem during the creation of the Injustice prequel was, “How do I too find that perfect balance between emotional, epic storytelling and sudden, irreparable spine removal?”

The new comic book shows how the world of the video game came to be and how superheroes and villains who are normally allied in the DC Comic continuity can come to fight each other.

DC digital distribution channels will offer ten pages of the comic each Tuesday and monthly editions will weigh in at ten chapters.

The full version will be included in the Collector’s Edition of Injustice: Gods Among Us.

The game is designed to allow players to choose from a wide range of DC-based characters and then battle their enemies in complex matches, using both superpowers and the environment to their advantage.

The fighting game from NetherRealm will be launched on the PlayStation 3 and the Xbox 360 in April.