The core story path for the upcoming Darksiders II will ask the player to spend about 25 hours of his time to complete it and the game will also offer side quest content that expands the scope of the experience, according to the leader of the development team working on the action title.
Jeremy Greiner, who is the creative manager working at developer Vigil, has stated, “Clocktime for an average playthrough is really hard to put a finger on right now since we’re going through finalisation.
“But I’d say easily the critical path is gonna be 25 plus hours. Just looking as usability right now, that’s easy. But we have a ton of side content. Darksiders II is a much bigger game than Darksiders 1 in a couple of ways.”
He added, “The scale is bigger. It’s much more grounded, it’s much more epic, we put a lot in the engine to accomplish that from a visual standpoint. At the same time, it’s a much bigger game content wise. And we’re all working to polish all that up to a AAA quality as we speak.”
The development team at Vigil Games has previously stated that it has cut about 25 percent of the content they could have included in Darksiders II
in order to focus on those quests and areas that will provide the most amount of fun to the player.
Greiner has also addressed the issue of the game delay that has hit Darksiders II, which was initially set to be launched in June and is now expected two months later.
The developer says that the team at Vigil Games asked publisher THQ for more time because it wants to make sure that no bugs and no small issues are present in the final version of the game.
Darksiders II will be launched on the PC, the PlayStation 3 and Xbox 360 on August 14 in the United States and three days later in Europe.