Romero blames game creators for copying the same things instead of expanding the genre

Sep 10, 2014 14:58 GMT  ·  By

John Romero, the famed creator of Doom and Quake, believes that there still is a lot of space to be explored as far as the first-person shooter genre is concerned.

"The idea of a shooter is running around with weapons, in first-person, blowing things away. But what are you really doing? What is the world like? Who are you, and what do you care about? What are you doing in the world that's different?," Romero says during an interview with Develop.

John Romero is currently making a shooter, but his pedigree has been somewhat tainted by Daikatana and a decade spent developing handheld and social games.

"There are unbelievable amounts of new stuff to do in that genre. We've barely scratched the surface," he states.

He shares a few of his ideas, asking his interviewer to imagine a game like World of Warcraft, Blizzard Entertainment's massively multiplayer online role-playing game, as a shooter, set in a huge sprawling world full of quests, with spontaneous and dedicated PvP action available for players to take part in.

"Shooters have so many places to go, but people just copy the same thing over and over because they're afraid to try something new," he concludes.

Hopefully, his upcoming game will be the next big thing that will introduce a new dimension to first-person shooters, in the way Fallout 3, Borderlands, Destiny and Firefall have blurred the lines of the genre.

Firefall screenshots (4 Images)

Firefall is one such experimental title
The game even has jetpacksFirefall also has some pretty big guns
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