Counter-Strike: Global Offensive players who want to create mods for the upcoming online first person shooter will be able to do so three months after the game’s release, as Valve has confirmed that a Software Development Kit (SDK) will be released at that time.
Valve’s busy with quite a few projects nowadays, including Dota 2, which might be free-to-play in some way or another, and Counter-Strike: Global Offensive.
The studio’s owner, Gabe Newell, talked about the new Counter-Strike title, and how he hopes that it will blend together two of the most popular incarnations of the series, 1.6 and Source
"People have been playing various incarnations of Counter-Strike for a long time," Newell told Seven Day Cooldown
, via Polygon
, "and have super strong opinions on the subtleties of aiming and those kind of things, and our sense is we've done a pretty good job of taking the best of both 1.6 and Source and combining those to CS:GO. So unless the beta testers are [lying to us], I think we've done that.”
"Hopefully, it's going to help consolidate the two communities, that everybody will look at it and say, 'Okay, this is the version of Counter-Strike I've been waiting for,' but we'll see,” the Valve boss added. “We do think though that is what it gives them: an up-to-date, current, rich-content version of the game that they've been playing."
In terms of mods, which have been a staple of Valve games and of Counter-Strike titles in particular, Newell promised fans that a SDK package will be released three months after the launch of the actual game.
Sadly, the game still doesn’t have a concrete release schedule
, so fans of the Counter-Strike series on the PC, PS3 or Xbox 360 will have to keep on waiting for an announcement from Valve.