A new Sticker Capsule 2 drop has also been added to the game

Feb 28, 2014 09:21 GMT  ·  By

Valve has just rolled out a brand new patch for Counter-Strike: Global Offensive, its popular online shooter, in order to stop the rampant DDOS attacks that have been affecting competitive matches, while also fixing issues with grenade types like the Molotov or with maps like Favela, and adding a fresh Sticker Capsule 2.

Counter-Strike: Global Offensive was launched quite some time ago, and developer Valve has since continuously released new updates that addressed key issues and brought forth major additions to the game, such as personalized weapon skins or, more recently, stickers that can be applied to all your guns.

A fresh patch is now rolling out for Global Offensive via Valve's Steam service, bringing a series of tweaks to various issues reported by the community.

First up, collision problems with items like the Molotov have been fixed, while smoke grenades will no longer see their fumes be dispersed by other explosions nearby, like those from a regular grenade, thereby making players in the smoke visible to those outside.

Various other grenade issues have also been tweaked by the new patch and, when you examine a trajectory, there should be more information available.

Certain maps have also been treated to some love, care, and bug fixing. These include Downtown, as players will no longer spawn outside of the actual map when playing in Deathmatch mode. Favela saw the elimination of many exploits that allowed players to get out of the map, see through walls, or reach difficult places. Last but not least, Inferno now no longer allows players to see through the roof near the balcony on Bombsite A.

Most importantly, however, is that the update for Global Offensive finally brings a variety of measures that should make DDOS attacks on match servers much harder to pull off. From hiding the IP of the actual server, to adding new console commands, the team has certainly tried to make CS:GO tougher to sabotage.

Check out the full changelog below, via Steam.

GAMEPLAY

- Fixed the molotov not having the same collision bounds as the rest of the grenades. - Fixed some grenades allowing radar visibility when they shouldn't and vice versa - this fixes bugs like players showing up on radar through smoke volumes when they shouldn't. - Increased radarvispow from 0.2 to 0.4. - Fixed icons on the radar not fading out properly when they should have.

MISC

- Fixed frequent connection errors when starting private casual matches with friends on a local server. - With sv_grenade_trajectory on, the debug overlay boxes now reflect the size of the grenades bounds when they collide and bounce. - Added an option to the options menu to use raw number keys or weapon binds for selecting players when spectating and voting for maps at round end (spec_usenumberkeys_nobinds, defaults to 1).

NETWORK

- GOTV watch requests for matches with significant number of twitch.tv spectators will always get directed to GOTV relays. - Added convar host_name_store to indicate whether host name is revealed in queries and GOTV. Host name is always printed in status command output. - Added convar host_info_show, operators can set it to the following values: 0 to block server info queries; 1 (default) to respond with all details excluding identities; 2 to respond with all available details. - Added convar host_players_show, operators can set it to the following values: 0 to block server players queries; 1 (default) to respond only with max players and uptime; 2 to respond with all players details. - Server operators can now list game rules cvars in gamerulescvars.txt file, those cvars when marked as FCVAR_NOTIFY will be included in A2S_RULES response packet to server management software and 3rd party clients. The total size of A2S_RULES response packet must be within approximately 1Kb (MTU). File gamerulescvars.txt.example is provided. - When a server is running with the -nomaster parameter, it will not register on GMS and will not respond to direct queries.

MAPS

- CS_Downtown: Fixed bug where players could spawn outside of map in Deathmatch - DE_Favela: Fixed exploits where players could get out of map, various other polish - DE_Inferno: Fixed exploit where players could see through roof near Bombsite A balcony

The new 40.4MB update is already live on the Steam service and should be automatically downloaded the next time you start the client.