Counter-Strike: Global Offensive has just received a brand new update on the PC platform, via Steam, which adds a new game mode in the form of Deathmatch, while making other balancing changes and different smaller improvements.
Counter-Strike: Global Offensive came out in August of last year and has since impressed lots of first-person shooter fans by managing to recreate the classic online shooter experience, while adding plenty of new elements and features.
Since then, Valve and Hidden Path Entertainment have posted multiple patches
for the game on the PC and Mac platforms, via Steam.
The latest update has just gone live and it brings plenty of changes, with the biggest being the addition of a brand new game mode – Deathmatch.
Balancing tweaks, changes to the demo viewing system, and other modifications are also included in the patch, so check out all of its contents below, via Steam
[ MAJOR CHANGES ]
- A new game mode has been added to matchmaking and offline play: Deathmatch.
- Weapon balance and recoil were adjusted with pro community input
- In addition to global changes that affect all weapons, specific adjustments have been made to: rifles, pistols, and the P90.
- Weapon purchasing changes:
- The AWP's kill reward was increased from $50 to $100.
- The Glock is now a Terrorist only weapon.
- The FiveseveN is now a CT only weapon.
- The Terrorists' molotov price has been reduced to $500. The CT's incendiary grenade remains $850.
- Note that the pistol arrangement has changed in the buymenu.
- The messaging system has been converted to protobuf.
- Demos recorded with previous versions of CS:GO will not be compatible as of this update. In order to view old demos, set your 'beta' to 'demo_viewer' in the CS:GO betas property panel, in Steam. Don't forget to set it back to 'NONE' when you want to play online again. [ MINOR CHANGES ]
- Added some performance improvements for low-end clients.
- Fixed some fence materials that were allowing players to see through smoke grenades.
- GOTV spectator UI will now correctly show kevlar and helmet information for players.
- Avatars will now correctly load for all players when connected to a GOTV server or when watching a demo.
- Added support to notify players during servers maintenance downtime.
- Fixed a dedicated server exploit where community dedicated servers could masquerade as official and get players searching for official game modes connected to them (saigns.de)
- Fixed a rare problem when clients matchmaking for Classic Competitive game could be stuck on green Accept screen
- Fixed a rare problem when clients could connect to a Classic Competitive game and then later be disconnected for failing to accept the match.
- Improved algorithm pinging whitelisted dedicated servers when searching for Classic Competitive games, pinging less addresses fixes occasional problems for some customers where address translation tables on their routers would fill up and their routers would fail to route required packets to display the green Accept screen.
- Added support for mm_dedicated_search_maxping to restrict client's ping when matchmaking for Classic Competitive games. ( Matchmaking algorithm will still be prioritizing best servers to minimize ping of all party members. )
- Fixed a rare server crash when bots attempted to shoot the bomb defuser.
- Fixed a client crash when downloading a lot of custom assets from community servers.
The brand new patch has gone live on the Steam platform and will be automatically downloaded the next time you start up the service's client.