The most played game in the world needs some cheats
By Alexandru Stanescu, Editor, Gaming Reviews (Consoles)
8th of March 2007, 10:31 GMT
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Are you Counter-Strike for Xbox players getting a little tired of those pesky terrorists shooting at you when you're trying to enjoy the game? Well, those days are over, thanks to these single-player cheats. When you start a mission in Counter-Strike for Xbox, the first decision you're faced with is what gear to select, and you're in a hurry, so it's best to have a good idea of what you'll need. Every weapon has some stats that will indicate how good it really is:
Firepower Your firepower rating indicates how much damage the weapon will deliver when you score a hit on an opponent.
Fire Rate A weapon with a high rate of fire will deliver its damage (based on its firepower) more rapidly than a weapon with a lower rate of fire. But, it will also run out of ammunition that much faster.
Accuracy The weapon's inherent accuracy assists in scoring hits on the target. A weapon with a high accuracy will hit more often than a weapon with a lower accuracy, given the same circumstances.
Reload Rate The reload rate is the speed with which the weapon can be reloaded and ready to use. Getting caught reloading in the middle of a firefight can be deadly, so faster is better.
The weapons in Counter-Strike are divided into two types: Primary and Secondary. Primary weapons include rifles, submachine guns (SMGs), and heavy weapons, like shotguns and light machine guns. The Secondary weapons are all pistols. Most weapons are available to both terrorists and counter-terrorists, but a few are restricted to one side or the other.
Rifles There are 10 rifles in the game, four of which are restricted to terrorists only and four of which are restricted to counter-terrorists only. Some rifles come with scopes, which allow two magnifications, both of which limit your field of view while in use. In addition, scoped rifles are not intended to be used without their scopes, so they provide
no targeting reticle when you're in the normal full-screen view. Two rifles split the difference, granting only a single zoom mode, but maintaining a full-screen field of view while doing so and providing a targeting reticle at all times. As you can see in the table below, each rifle has its own advantages and limitations, and some are just plain average in all respects.
Submachine Guns There are five SMGs in the game, one of which is reserved for the counter-terrorists and one of which is reserved for the terrorists. Like the rifles, each has its own perks, but there are clearer distinctions between the SMGs. Some are just plain inferior, and you should only use those if you can't afford anything better. The two models from K&M are good choices for most players, but the ES C90's high ammo count means never having to say "Expletive Deleted!" when you run dry in the middle of a fight. It is, however, clearly inferior to the K&M models in other respects and it's expensive to boot.
Heavy Weapons There are only four heavy weapon options, all of which are freely available to both sides. The Ballistic Shield counts as a heavy weapon because it fills a Primary weapon slot in your gear. It comes with a pistol, the ES Five-Seven, whose stats are reflected below. The Ballistic Shield provides effective protection, but severely restricts your field of vision when in place.
Pistols There are six pistols in the game, one of which is reserved for the counter-terrorists and one of which is reserved for the terrorists. The ".40 Dual Elites" is actually a pair of pistols-your player can hold one in each hand, which accounts for the high ammo count and long reload time. The Night Hawk is the most powerful handgun, but the all-around best secondary weapon is certainly the .45 Tactical.
CT Only Like everything in life, weapon choices are a give-and-take proposition. Naturally, it's best if a team coordinates its efforts and selects complimentary weapons for its team members. These tables should give you the information you need to make good choices, no matter what your affiliation.
Bump Up Your 'Bot Go into single-player mode, press start, and enter the following codes using the D-pad. You will hear a confirmation sound for each code you enter. Note: These codes will not work on XboxLive.
Low Gravity: Up, Right, Right, Up, Up, Left
'Bots Don't Shoot: Left, Right, Right, Left, Up, Down
Clipping (i.e. You can go through walls.): Up, Down, Left, Right, Down, Up
Auto Aim: Down, Down, Down, Down, Up, Up
$16000: Up, Up, Down, Down, Left, Right
Switch Outfits: Left, Right, Down, Up, Left, Right
Unlimited Health In single-player mode, press start and enter A, B, Y, X with the D-pad.
Unlimited Ammo Enter A, X, Y, B.
Move Faster Using the knife or handguns allow you to run faster. This comes in very handy when rushing to a sniper spot or ambush point before the enemy can get there. Also, when throwing grenades or flashes, if you hold down fire trigger then jump and release, your grenades will go further.
Using bankshots off of walls will help place flashes out of your eyesight. On Italy, you can "teleport" in various spots on the map. Using a partner in the wine cellar, get on the highest crate and have your partner crouch on a lower crate. Then, jump on his head. If both of you jump repeatedly, you can go through the ceiling and appear at the terrorist spawn point that is directly above that position. There are at least four different places in this map where it can be done. Have fun!
Militia Glitch On the Militia level, go to the very first sewer hole on the terrorist side. There should be a part where you can climb up by jumping. Get to the very top part, and go to the front of the rock. Face down a little bit, but not completely, and walk backwards towards the little gap until you slide down. Now, look up and move to the side. You should be inside the wall where no one can see you or shoot you, but you can shoot them. Be forewarned that it might take you a few tries to successfully do this.