Conflict: Desert Storm II: Back to Bagdad Hints II (PS2)
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Conflict: Desert Storm II: Back to Bagdad is a video game developed by Pivotal Games Ltd and published by SCi Games Inc. It was created for the PlayStation 2 console from Sony, the original Xbox from Microsoft, the PC and the Game Cube; it was released in 2003. It is classed as an action title with shooter elements, played from a third person perspective, with some of its key moments inspired by real history.
Conflict: Desert Storm II: Back to Bagdad is a squad based shooter that largely follows the gameplay mechanics of the first release in the series. You are in charge of a group of soldiers that are sent out to fight against the Iraqi forces that protect tyrant Saddam Hussein. You control a wide array of weapons that can be used to clear out the enemy and more vehicles are available to drive around. The graphics have been updated, with the bleak desert environments now presented in greater detail. The differences are more cosmetic; gameplay is mostly the same as in the previous title.
The game got rather mediocre reviews because it had not done anything to separate itself from the numerous squad based shooters that came out in the same period. If you are looking for a nice action title on which to spend a couple of hours, you can give it a try, but don't expect anything extraordinary from Conflict: Desert Storm II: Back to Bagdad.
GAMEPLAY HINTS
Avoiding damage when in a building
When in urban areas, about half of the damage comes when you are in a building. Have all the teammates (except Foley; if there is a second floor, put him at a window) cover a door or entryway.
Avoiding damage from fire
Whenever you are on fire from a grenade or rocket, drop to the ground and roll. Once you do this, the fire will be extinguished and will stop hurting you.
Clear room without a door
To clear a room without a door, first throw a phosphorous grenade in. Then, have Jones follow you and have Foley and Connors cover the entrance. Then, tell Jones to rush the opposite side of the room. Also move in at the same time and rush a corner, gunning down any resistance. If there is a door, then position someone with an automatic weapon facing the door (preferably Connors), then open the door and back off while Connors polishes off any resistance. Then, rush the room and tell Connors to follow you and shoot anything that moves.