
Command & Conquer: Yuri's Revenge is the expansion title for one of the best real time strategies ever, Red Alert 2. The engine used is practically the same with the old one and the gameplay is identical so the hardcore fans only had a few hours to dissect the single-player campaign and it's a known fact that it's played even today across the globe. Not many games can take pride in having such a long life span. Yuri's Revenge doesn't have any cheats but we can provide a reasonable amount of gameplay hints:
Free Brutes:You will need a Genetic Mutator and Slave Miners. Use the Genetic Mutator to mutate Slaves into Brutes. Because Slaves are free, your Brutes will also be free.
Eliminating an enemy base:Make sure you have a Cloning Vat built before attempting this trick. Build the Yuri Prime. Since you now have two, take them to an enemy base and systematically take over the base. If they have a Prism Tower (Telsa or Gatling Cannon) and it is too far in the base to capture, just take over their power plants and sell them. You can take out any base with this tactic.
This trick will only work with the Allies and Soviets. Build 2 Flak Tracks or 10 IFVs. Put as many engineers as possible in each (10 engineers). Build some Rhino Tanks, Tesla Tanks, or Apocalypse Tanks for the Soviets. For the Allies, build a couple of Grizzly Tanks, Mirage Tanks, and some Prism Tanks. Send the army into the base and have the tanks go first. They will take the defense's attacks while your engineered vehicles enter. Unload near the Construction Yard and the War Factory. If there are walls, destroy them with your tanks. Capture the Construction Yard and the War Factory and you can sell or keep them. They cannot build any MCVs or structures, so slowly eliminate them. Destroy the Barracks so they have no access to troops.
Defeating the Elite Black Legion: If playing as the Allies on the last mission, there are four 3-stripe Apocalypse Tanks as the last line of defense. These can easily destroy the largest of attacks from normal troops. Get about four Spies and go to the top right corner. You will find a base with Telsa Defenses. Get a few Harriers to the Nuke Power Station just below and across from that base to put them down. There may be some Dogs, so put in a few Grizzlies to kill them. Put a Spy into the Barracks, War Factory and Soviet Battle Lab. Also, put a Spy into one of their Ore Refineries below to steal many credits. Get a few Psychic Commandos, another Spy, and Mirage and Prism Tanks outside the final base. Send the Spy into the closest Power Station or Nuclear Power Station and the Telsas will be down. Crush the Red Soviets, but you should find that even your veteran units (due to the Spies going into the War Factories
and Barracks) are no match. Get the Psychic Commandos to take them over and help you take out the rest of the forces.
More Infantry in Soviet Amphibious Transports:When playing as the Soviets, you can send much more Infantry into the Amphibious Transport than you think. Normally, you can only send 12 Infantry, but if you put Infantry into Flak Tracks first, you can have up to 20, plus the 4 Flak Tracks, inside the Transport.
Cheaper Cosmonauts:In the Soviet mission where you are on the moon, the Cosmonauts cost $600. Use the following trick to get cheaper Cosmonauts. Build a lot of Barracks and sell a few. The barracks cost $500 and give you a cosmonaut, saving you $100. If you need a few others, building a lot of Barracks will increase the rate at which they are trained. You have plenty of money for this mission -- build many Cosmonauts and attack the bases. The Psychic Towers and Masterminds cannot affect them since they are an air unit.
Build a War Factory and sell it. You should get four Cosmonauts, which will save $400 dollars. However, you will get money from selling the War Factory for savings of $1400. Make sure to have a primary War Factory before doing this.
Easy money:This trick will only work with Yuri. Build Cloning Vats and a Grinder. Build Infantry and send the clones into the Grinder. You will get free money because you never paid for the clones.
When playing as Yuri, get control of the Genetic Mutator. Then, build the Cloning Vats. Deploy it near or beside the Barracks. Train about 20 Initiates and the Cloning Vats will double it to 40. Take your 40 Initiates and bring them to an open location. When the Genetic Mutator timer runs down to zero (0:00), activate it on all 40 Initiates. They will all turn into Brutes. Instead of putting 40 Initiates in the Grinder, you can now put 40 Brutes in there, which gives you more money. Repeat this to receive additional funds.
In a skirmish game, play on Yuri's team. Play on a level with a civilian airport on it. Capture the airport and build a Grinder. Every time you send down reinforcements, put them in to make a profit of about $500. Since you never run out of reinforcements, you can always do this repeatedly and never run out of money.
Keep Construction Yard:In skirmish or multi-player mode, when you need a base and have a Yuri Prime, capture the Construction Yard, then click on it. After that, click anywhere on the map in the area. The vehicle is now permanently yours.
Cheap bomb:Play as Yuri and capture a Soviet base. Then, build a Crazy Ivan. Build a Flak Track and five Conscripts. Have Ivan set a bomb on one, then make it go into the truck. Do this for all five conscripts. To detonate, first make the hit points reach zero. Then, deploy the Flak Track. Do not put the Ivan in the truck. It will not make a small demolition truck. This trick also works with Amphibious Transports, but with a bigger explosion.
Safe eradication:Have a Chrono Legionnaire attack something, then force fire ([Ctrl] + Left Mouse Button) on it until it is destroyed. They cannot repair buildings because of the effect.
Get Tanks or Humans in your other team for the price of a Yuri:Have two teams in a skirmish (you and CPU). Train a Yuri Clone, then hold [Ctrl] and click on one of the Tanks or Humans on your CPU team. Release [Ctrl] and you should be able to move the tank or human around.
Slave help:When playing against Yuri, destroy an unpacked Slave Miner. The slaves will turn to your color (they cannot mine, however) and they will beat things with their shovels.
Dinosaur help:In the first level with the Soviets, you can gain a dinosaur friend that will fight by your side. As soon as you destroy all of the U.S. ships and the amphibious transports start to leave, quickly grab one of them and tell it to go back to the shore (or you can have it stay in the water). Continue the mission until you go back in time 65 million years. You cannot waste any time here. Take your transport and you have to go to the upper left section. A message reading "Rexy is trapped. Will you help him?" will appear. Keep going and you will find a dinosaur stranded on an island. Out him in your transport and make it back to the time machine before time runs out. He will help you in battle. He is very useful because he can kill any enemy infantry in one shot. This may require a few attempts.
Brain Dead mission:On this mission you will get an Allied MCV. Deploy the MCV, then sell it. Gather up the soldiers and tanks and move them away from the location that the MCV was in. About thirty seconds after that, another will be sent to you. Sell that one, gather up the units, and repeat the process. Repeat this to get more money and units.
Information in this section was contributed by g-man.
Squid with changing tentacle colors: If a Squid tries to "sink" an Allied Robot Tank, its tentacles will change color and it pops up without traveling. After the Robot Tank is destroyed, the squid changes back to normal.
Squid on land:When playing as the Allies, take over a Soviet base and build a Giant Squid. Then, build a Robot Tank and send it next to the squid. Tell the squid to attack the Robot Tank. Use your Chronospehere to teleport them to land. The squid will continue to attack the tank. When the tank explodes, the squid becomes transparent and stays in the ground.
Free energy on first mission:Capture two Power Plants then immediately sell all four Grand Cannons. Use the time machine to go into the past. The Grand Cannons will be there and you will have plenty of power. To get more, capture any remaining Power Plants since you have no MCVs.
Mind control your own units:When playing as Yuri, build the Psychic Dominator. Wait until the timer runs down to zero (0:00). Get a few of your units gathered in an area. Take the units away from your base or you will destroy your buildings. When the Psychic Dominator is ready to be activated, use it on your units. Your units should now have a little brainwave above them, letting you know they are being mind controlled. Your units will not change to the bad enemy, but they are just being mind controlled for no reason. Also, they do not have self-control like civilians.