The team wants each player to find an experience he likes

May 23, 2014 01:15 GMT  ·  By

The development team at Codemasters working on GRID Autosport says that it has listened to all the feedback that gamers have offered on the racing series and are determined to make sure that there are plenty of options for fans when it comes to the handling models.

Toby Evan-Jones, one of the leading producers working on the new title, tells VG247 that in GRID 2, the handling model was a little too focused on tail movement and on drifting in and out of corners and the studio decided that it should change it for the new title.

He states, “With Autosport we’ve chosen to split the cars between five disciplines that represent different handling styles. That means we can make the drift massively drifty and then represent a much more grip-focused approach with the open-wheeled cars, as well as hit the points in between those extremes with the likes of the touring cars.”

GRID Autosport is designed to appeal to as many racing fans as possible and the inclusion of categories will allow each segment of the market to focus on the kind of driving experience that best suits them.

The developer adds, “I’d say we’re taking the formula we had with the original GRID, included what we learned from GRID 2 and combined those two with some other new elements on top.”

Codemasters has constantly been redefining the core elements of its GRID series, which does not only aim to deliver a full simulation experience, but also to have an appeal for those who want more than a simple arcade racer.

The studio says that Autosport offers an authentic handling model for each of the included cars and that players will be once more able to play from inside the cockpit.

The game will include 22 locations based on real-world areas and there are more than 100 tracks linked to them.

GRID Autosport will be launched on the PC, the PlayStation 3 from Sony and the Xbox 360 from Microsoft on June 24 in the United States and three days later in Europe.

Codemasters is probably also working on another racing title that can take advantage of the increased computing power of the Xbox One and the PlayStation 4, which will have to compete with Forza 5, the coming DriveClub and Ubisoft’s The Crew.

The company is not yet ready to offer any sort of details on the experience, which will probably only launch in 2015.