Oct 14, 2010 08:36 GMT  ·  By

Firaxis, the developer of the turn based strategy title Civilization V, have confirmed that they are planning a significant patch for their game in the near future and have listed the issues that they hope to fix with it, although it's possible that some of the changes will not make it to the first patch because of time issues.

A quick look at the full list posted on the official 2K forums shows that most of the problems that gamers have had with the game will be addressed, although the first major patch does not have a clear launch schedule.

Players will be happy to know that one priority for Firaxis is to eliminate the save game corruption that tends to wipe out hundreds of turns played for some players.

When it comes to gameplay workers will be getting a new options, allowing the player to manually build some improvements and then allow the workers to work around a city without touching them, and the overall economy is being rebalanced, with players now able to sell buildings that they deem obsolete in order to balance their flow of money late in the game.

Another welcome addition is a more complex breakdown on the Economic screen, allowing a gamer to see exactly how much gold each city creates and how much buildings are taking out of that total.

Various problems with trade routes are also eliminated and engineers will be getting one more hammer per head, making specialization more important.

There are also changes made to the Artificial Intelligence which powers the opposing civilizations, making them more competitive against humans, while also reworking the pathfinding system, with the possible effect of eliminating late game slowdowns.

Civilization V has made a huge number of meaningful changes to the series, not limited to the introduction of hexes and to the one military unit for square rule, but players have complained since launch that the A.I. is not competitive enough on the normal difficulty levels.