I fought every other civilization in my current Maya-based game of Civilization V: Gods & Kings and that means that, by the middle of the XIXth century, I am a leading civilization but not the best I could be, lacking behind in terms of tech (I am trying to spy to catch up) and Wonder production (I have no real solution for this).
Even worse, the countries around me had time to settle more cities around my borders and develop their own lands, which basically means that they have a good chance of reaching at least one victory condition before I do.
As the XXth century rolls around the technology, the race gets a little tighter, although I have to wait until around 1950 to get to radio, a pace that would never do in my tech-based sessions.
I steal Flight and Plastics from other civs but, every time I tend to focus on something else than war, my rivals denounce me and then declare war, forcing me to divest resources to military units.
If the computer is doing this as part of a wider strategy to take me down, then I must congratulate it on its ability, but I suspect this is merely a fluke of the inconsistent diplomatic system created by Firaxis.
I don’t know whether I can push my Mayan game of Civilization V: Gods & Kings
to the end, but I have learned a valuable lesson when it comes to strategy games and my own playing style: it might be fun to play against type, but put winning aside.
Civilization V, with the Gods & Kings expansion, is a solid product, even if it has some problems, and I will certainly continue playing it in the long term, aiming for boring old tech and culture victories.