The city building video game is expected out in Q1-Q2 2015

Nov 30, 2014 19:07 GMT  ·  By

The latest highlight reel from Paradox Interactive casts a revealing light on Cities: Skylines, the upcoming city building simulation game from developer Colossal Order.

The video game is slated for a Q1-Q2 2015 release, and a lot of footage has been made available so far, explaining some of the intricacies of the video game, mainly highlighting the in-depth simulation features that players will be able to take advantage of when playing city manager.

The latest video focuses on the powerful simulation features implemented in the upcoming city building game, such as how water works in a realistic manner, in order to provide a satisfying and engaging experience for enthusiastic planners.

The game is designed to be a compelling simulation that will offer players the opportunity to toy around with powerful systems, and although it’s only in its alpha state, it already looks gorgeous and complex enough to make spreadsheet geeks drool.

The interface is custom tailored to make laying down plans and setting up your infrastructure as straightforward and streamlined as possible, with various overlays and highlights to make your job easier.

Infrastructure problems are the game’s bosses

Cities: Skylines includes complex road systems, as you can see in the video below, and you can create your own templates for highway exits and big intersections, save them and upload them online so that other players can take advantage of them too.

Paradox unveiled the game at Gamescom in August, and since then it has been steadily releasing new footage meant to showcase the many features in the follow-up to Cities in Motion, Colossal’s transportation-focused sim game.

In addition to saving your creations as templates, you’ll also be able to import your own assets into the game and utilize them, from groundbreaking skyscrapers to historical landmarks that will offer your city more personality and character.

The game follows the classic SimCity style of gameplay, where players use zoning tools when laying out the plans of their future metropolis, instead of placing individual buildings. Cities: Skylines uses the traditional residential, commercial and workplace areas, complete with low and high density options for the first two and industrial or office for the latter.

The layout of the city and the management decisions taken by the player will influence the way the citizens develop the areas. They will have different needs and different abilities, and gamers will have to react to the way their urban creation evolves in real time, steering it in the direction of their long-term plans.

Cities: Skylines screenshots (6 Images)

A beautiful panorama
Urban simulationOngoing planning
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