Developer and publisher Capcom has revealed that popularity and demands from fans were the reasons why it decided to return to the classical zombies for the upcoming Resident Evil 6 rather than stick with the enemy types introduced in the previous two titles in the series.
Hiroyuki Kobayashi, who is the executive producer working on Resident Evil 6
, has stated, “We tried to respond to the requests and put them in this game. We tweaked them a bit so they aren’t the same zombies you would expect.’
He added, “The zombies when you first see them, they shamble around slowly. But, if they spot you or they get closer they break out into a sudden dash and try to grab you. We tried to make this as instantaneous as possible. Some of them will leap out at you. For the most part, they are zombies, but they have a bursts of energy here and there that give them a little extra oomph.”
The inclusion of zombies also opens up new gameplay possibilities for the development team. This now has the option of making the game harder for the players by allowing them to use weapons in order to pose more of a threat to the player.
The executive producer also talked about a new interaction mechanics between the player characters and zombies which will be shown in the near future.
The story of Resident Evil 6
will follow three pairs of characters as they battle increasing zombie attacks and bioterror events all over the world, with the player able to get a better sense f the scale of the problem and the internal conflicts of the protagonists.
Resident Evil 6 is set to arrive on the PlayStation 3 and Xbox 360 in early November and a PC-based version is also in development.