The team wants the game to be exciting for those who watch it

Sep 5, 2013 17:31 GMT  ·  By

The development team at Capcom working on Monster Hunter 4 says that it decided early on that the addition of new monsters could not enhance the new game enough. That is why the studio reworked the control system and then added more action elements to the traditional formula of the series.

Yuya Tokuda, the main designer in the game, is quoted by VG247 as saying  that, “For the development team. we felt we’d be hitting the wall if all we did was give you more monsters. So instead we’re trying to give you more action, and I think that’s a good thing.”

Kaname Fujioka, the director, adds, “instead of flat landscapes, having valleys and different tiers of terrain and letting you look up and down upon them would add more variation to the action and seem a lot more fun. We knew it’d be difficult but if we could work that into the gameplay, we thought it’d be a major new weapon for Monster Hunter 4.”

Capcom is recreating the core movement of both monsters and hunters in order to make the game more action driven.

Players will now be able to jump from higher points in the game and then attack in mid-air, something that could not happen with the previously used system.

Kaname Fujioka believes that gamers should be able to act naturally in Monster Hunter 4, while delivering a number of over-the-top attacks that bystanders find exciting.

The new title in the long-running series also introduces new weapon options, more gear to use and unique monsters that will challenge the skills of even the most experienced fans.

Monster Hunter 4 will be out on September 14 on the Japanese market on the 3DS handheld.

Capcom has not yet announced whether it will deliver the game on Western markets in the near future.