Capcom: Dead Rising 3 Will Never Deliver the Same Zombie Twice

The team has more time to create interesting environments

By Andrei Dumitrescu on October 1st, 2013 08:58 GMT

The development team at Capcom Vancouver working on the new Dead Rising 3 announces that it is developing a new procedural technology, which will make sure that each zombie that the player kills will be unique in terms of looks and behavior.

Mike Jones, the producer working on the title, says that his team is using the new tech to complement their ability to manually create interesting looks for the enemies.

He tells CVG that, “You’ll never see the same zombie twice. It’s all procedurally generated: hair styles, clothing, colours, textures. And the gore is too: missing jaws, missing eyes – it’s all totally dynamic. That’s a whole system that we built.”

Basically, Capcom is modeling all the pieces that can make up a zombie and then the game understands how to mix and match them in order to create interesting looks and situations for players to enjoy.

The extra time procedural zombies have created is used to make sure that the environments that gamers will explore have more personality.

Jones adds, “You’re looking at more custom work and less reuse. We’re not using the same textures over and over again, nor are we using the same geometry over and again. Every building and every interior in Dead Rising 3 is hand made and hand crafted. You’ll never see the same building twice.”

The new title is designed to use the extra computing power of the Xbox One in order to deliver the best zombie experience possible, with main character Nick Ramos having to fight hordes in order to achieve his objectives.

The team is also adding interesting bosses and a host of new weapons to make and use.

Dead Rising 3 is exclusively linked to the new hardware from Microsoft and will be offered on November 22 on 13 core markets, with the rest of the world getting access to it in 2014.
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