The monthly report talks about physical versions and the upcoming round of funding

Dec 10, 2013 10:02 GMT  ·  By

During May 2013, Developer City State Entertainment ran a successful Kickstarter campaign for its realm vs. realm focused massively multiplayer online role-playing game Camelot Unchained.

The game promises to offer a different experience from conventional fantasy titles based on J. R. R. Tolkien's mythos, a mixture of fantasy and horror set in a post-apocalyptic Earth, a new world of legends based on familiar lore.

Camelot Unchained will offer almost no PvE content, being entirely focused on PvP interaction, which allows its development by a modest 13 member team on a relatively low budget for its scope.

Founder of City State Entertainment, Mark Jacobs is the design force behind Mythic's celebrated Dark Age of Camelot, a game that embraced the idea of realm-versus-realm massively multiplayer back in 2001.

The campaign successfully raised the $2 / €1.5 million needed to start the game and a little extra, also reaching two of the game's stretch goals.

A recent Camelot Unchained Q&A session has addressed several of the community's questions.

The boxed version of the game is limited for collectors only, as the devs do not plan to use brick and mortar stores as a venue for their creation, as reported by VG247.

Developers stated they will be using Havok Physics in their game, and admitted to considering the use of other middleware for things like cloth simulation and destruction effects, depending on the game's evolution over the next two years.

City State also mentioned they were considering implementing a system that allows players to spectate content progression by other players, and that details surrounding the magic system will be made available once the design documents reach an exciting and workable state.

They also added they are interested in letting the community create add-ons and custom UIs, and that backers will be able to reserve character names on a first-come-first-served basis.

The upcoming second round of funding will go toward reaching the unmet Kickstarter stretch goals (The Depths), after which new content will be added depending on the turnover.

The game is currently undergoing preparations for its January playtest.