Gamers will not have many opportunities to destroy the environment

Sep 6, 2013 06:59 GMT  ·  By

Call of Duty: Ghosts and Battlefield 4 are the two big first-person shooter releases of the fall and their competition will be decided on the strength of their multiplayer modes and their unique mechanics.

Infinity Ward, the creators of Ghosts, are saying that they have no plans to replicate the extensive environmental destruction of their DICE rival because the feature would not fit with the play style of the franchise.

Eric Biessman, a senior creative director, tells VG247 that gamers have to “learn the tactics of a map, we want you to be able to own that map, we want you to be connected to it. So we don’t want to have damage everywhere, we don’t want you to be able to blow up every wall because we want you to know ‘This is how I want to play the map, this is where I want to go, this is where I do really well’.”

The team is introducing moments in each map that can change the landscape and alter the course of the battle but they can only be triggered by players that have access to the right hardware.

The developer adds, “there’s different variances as to how much change there is across all the maps, but at the end of the day we still want players to be able to know a map, control a map and really live a map. Player choice is a huge part of that.”

Battlefield 4 uses a concept called Levolution to make sure that all matches have dynamic maps that change the way each battle is fought.

Call of Duty: Ghosts will be launched all over the world on November 5, which is a few days later after the DICE and EA game is launched.

Both titles have versions for the Xbox One and the PlayStation 4.